Monday, 6 October 2014

Class 5 - Colors

 Class notes:

COLOR
additive system: RGB (light), adds up to white
subtractive system: CMYK (pigment), add down to black
hue, brightness, saturation
tint (add white)
shade (add black) 
tone (add grey)

For Fun Exercises:





Wednesday, 24 September 2014

Class 4

Class Notes:

GOOD REFERENCES/EXAMPLES:
Jefferson Robbins on VIMEO 
Mad Men: camera truck out/in (the world warps around the character zooming in/out of), dolly shots, use environment (hallway, door, mirror, windows are all framing devices!!)

TONAL SEPARATION:
eye is attracted to white more than black, utilize gray scale efficiently, create high contrast.
eye is attracted to warm colors more than cool colors.
FLAT SPACE: emphasis 2Dnality, eliminate depth cues, no longitudinal planes; It's frustrated, tension, gloomy, bored, crammed, horror(?) orrr for humorous staging.
Any images becomes FLAT when it's blurred.  
DEPTH SPACE: really dimensional
LIMITED SPACE: combination of flat and deep space, 
AMBIGUOUS SPACE: when it's confusing... if you are using it intentionally, then don't do it. Anxiety, tension, confusion, used in horror film a lot.
LINE: lines lead the eye, straight line and curve line can bring out difference in personality change, or attitude (GRAD FILM USE) 
CLOSURE: human tend to make connection (put lines) between points of interest
AXIS: line of action for characters say a lot too
A good movie moves people, cinematography plays a supporting role and should be invisible.




Sunday, 21 September 2014

Class 3 - Space


Class Notes:

-The challenge is to create illusion of depth on a 2D screen
Depth Cue: perspective
1pt perspective, 1 vanishing point
2pt perspective, 2 vp
3pt perspective, 
0pt perspective (mountain range, landscape, valleys etc.)
vanishing points attracts the eye
Depth Cue: size difference
further = smaller, closer = bigger
FG, MG, BG, separate objects onto layers, which creates the illusion of depth
Depth Cue: movement
-camera move
-objects in scene move (if move perpendicular to camera, the speed is very illusionary)

Okay, noww some exercise:
..*..wow, much curiosity.... * sniff sniff..*... such tail!

I am so glad that I didn't donate all of my Littlest Pet Shop toys.



Just in case if you're wondering what kind of camera was I using. It's not mine though.

Wednesday, 10 September 2014

First Class Playing with Parameter



Today's key words:
-camera lens (mm)
-focal length
-aperture
-f stop
-depth of field (manipulate viewer's focus, blur out unimportant components)

F-Stop:

the focal point was placed on the cube in the very middle; f stop = 25

f stop = 7
 Focus region scale:
f stop = 1.5; FRS = 1

FRS = 2.5

FRS = 5.5
 Focal length:
FL = 10

FL = 35 (Maya default)

FL = 50
Focal length on character models:
FL = 10
FL = 35 (Maya default)
FL = 75